<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gpu on City Architect: Golden Era — Devlog</title><link>https://blog.cageopus.com/tags/gpu/</link><description>Recent content in Gpu on City Architect: Golden Era — Devlog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 07 Feb 2026 22:09:55 +0800</lastBuildDate><atom:link href="https://blog.cageopus.com/tags/gpu/index.xml" rel="self" type="application/rss+xml"/><item><title>Devlog #0 -- Story Starts Here</title><link>https://blog.cageopus.com/posts/2026-02-07-story-starts/</link><pubDate>Sat, 07 Feb 2026 22:09:55 +0800</pubDate><guid>https://blog.cageopus.com/posts/2026-02-07-story-starts/</guid><description>&lt;h2 id="not-enough-room"&gt;Not Enough Room&lt;/h2&gt;
&lt;p&gt;I have thousands of hours in city simulation games.&lt;/p&gt;
&lt;p&gt;Every time I build past a certain scale, I start feeling the same thing — the
city hasn&amp;rsquo;t grown into what I imagined, and it&amp;rsquo;s already too full. Not because
the map is too small, but because the simulation itself has hit its ceiling.Push the population a little further, and the system starts to struggle. More
often than not, I&amp;rsquo;d shrink my ambitions, restart on a smaller map, and accept
the performance limit as a given.&lt;/p&gt;</description></item></channel></rss>