One city.
One million residents.
No background NPCs, no statistical sampling — every single one of them is living.
They expand, and push every inch of space to its limit.They respond to your policies, and grow a new city in the margins and the cracks.They change how they live because of your policies — and they can drag your city into chaos.
That’s why CAGE is built on its own GPU simulation engine.Where other engines compromise in the face of scale, we chose to move the entire city onto the GPU, so every individual can be computed, tracked, and affected.